I have been reading about thread safe singletons and the implementation I find everywhere has a getInstance() method something like this:
Singleton* getInstance()
{
if ( !initialized )
{
lock();
if ( !initialized )
{
instance = new Singleton();
initialized = true;
}
unlock();
}
return instance;
}
- Is this actually thread safe?
- Have I missed something or is there a small chance this function will return an uninitialized instance because 'initialized' may be reordered and set before instance?
This article is on a slightly different topic but the top answer describes why I think the above code is not thread safe:
Why is volatile not considered useful in multithreaded C or C++ programming?