I've been working on drawing the path with inner glow, and somehow succeeded (at least for my taste).
I've implemented the drawing code on top of the levinunnick's Smooth-Line-View. The code is MIT licensed, so you'll need to add it to your project.
Currently you can assign the line color, width and the smoothness for the line you want to draw. Be careful with smoothness, use a float between 0 - 1. I've changed the touch methods cause I needed to access the drawing methods from another view. Check the original code, if you want to revert to the touch methods.
I did not optimize the code, if you've got a better idea, just edit this answer.
Here is the H file:
@interface LineView : UIView
- (instancetype)initWithFrame:(CGRect)frame andColor:(UIColor *)lineColor andWidth:(CGFloat)lineWidth andSmoothness:(CGFloat)lineSmooth;
- (void)touchStartedWith:(CGPoint)location;
- (void)touchMovedWith:(CGPoint)location;
@end
This is the M file:
#import "LineView.h"
static const CGFloat kPointMinDistance = 0.05f;
static const CGFloat kPointMinDistanceSquared = kPointMinDistance * kPointMinDistance;
@interface LineView ()
@property (strong) UIColor *lineColor;
@property (assign) CGFloat lineWidth;
@property (assign) CGFloat lineSmooth;
@property (assign) CGPoint currentPoint;
@property (assign) CGPoint previousPoint;
@property (assign) CGPoint previousPreviousPoint;
@end
@implementation LineView
{
@private
CGMutablePathRef _path;
}
- (instancetype)initWithFrame:(CGRect)frame andColor:(UIColor *)lineColor andWidth:(CGFloat)lineWidth andSmoothness:(CGFloat)lineSmooth
{
self = [super initWithFrame:frame];
if ( self ) {
_path = CGPathCreateMutable();
if ( lineSmooth < 0 ) lineSmooth = 0;
if ( lineSmooth > 1 ) lineSmooth = 1;
self.backgroundColor = [UIColor clearColor];
self.lineColor = lineColor;
self.lineWidth = lineWidth;
self.lineSmooth = lineWidth * ( lineSmooth / 4 );
self.opaque = NO;
}
return self;
}
- (void)drawRect:(CGRect)rect
{
[self.backgroundColor set];
UIRectFill(rect);
@autoreleasepool {
CGColorRef theColor = self.lineColor.CGColor;
UIColor *theClearOpaque = [[UIColor whiteColor] colorWithAlphaComponent:1];
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextAddPath(context, _path);
CGContextSetLineCap(context, kCGLineCapRound);
CGContextSetLineWidth(context, self.lineWidth);
CGContextSetStrokeColorWithColor(context, theColor);
// Outer shadow
CGSize shadowOffset = CGSizeMake(0.1f, -0.1f);
CGFloat shadowBlurRadius = self.lineSmooth;
CGContextSetShadowWithColor(context, shadowOffset, shadowBlurRadius, theColor);
CGContextStrokePath(context);
if ( self.lineSmooth > 0 ) {
// Inner shadow
CGRect bounds = CGPathGetBoundingBox(_path);
CGRect drawBox = CGRectInset(bounds, -2.0f * self.lineWidth, -2.0f * self.lineWidth);
CGContextSaveGState(context);
UIRectClip(drawBox);
CGContextSetShadowWithColor(context, CGSizeZero, 0, NULL);
CGContextSetAlpha(context, CGColorGetAlpha(theClearOpaque.CGColor));
CGContextBeginTransparencyLayer(context, NULL);
{
// Outer shadow
UIColor *oShadow = [theClearOpaque colorWithAlphaComponent:1];
CGContextSetShadowWithColor(context, CGSizeMake(0.1f, -0.1f), self.lineWidth / 64 * self.lineSmooth, oShadow.CGColor);
CGContextSetBlendMode(context, kCGBlendModeSourceOut);
CGContextBeginTransparencyLayer(context, NULL);
[oShadow setFill];
// Draw the line again
CGContextAddPath(context, _path);
CGContextSetLineCap(context, kCGLineCapRound);
CGContextSetLineWidth(context, self.lineWidth);
CGContextSetStrokeColorWithColor(context, oShadow.CGColor);
CGContextStrokePath(context);
CGContextEndTransparencyLayer(context);
}
CGContextEndTransparencyLayer(context);
CGContextRestoreGState(context);
}
}
}
- (void)touchStartedWith:(CGPoint)location
{
self.previousPoint = location;
self.previousPreviousPoint = location;
self.currentPoint = location;
[self touchMovedWith:location];
}
- (void)touchMovedWith:(CGPoint)location
{
CGRect drawBox;
@autoreleasepool {
CGFloat dx = location.x - self.currentPoint.x;
CGFloat dy = location.y - self.currentPoint.y;
if ( ( dx * dx + dy * dy ) < kPointMinDistanceSquared ) {
return;
}
self.previousPreviousPoint = self.previousPoint;
self.previousPoint = self.currentPoint;
self.currentPoint = location;
CGPoint mid1 = midPoint(self.previousPoint, self.previousPreviousPoint);
CGPoint mid2 = midPoint(self.currentPoint, self.previousPoint);
CGMutablePathRef subpath = CGPathCreateMutable();
CGPathMoveToPoint(subpath, NULL, mid1.x, mid1.y);
CGPathAddQuadCurveToPoint(subpath, NULL, self.previousPoint.x, self.previousPoint.y, mid2.x, mid2.y);
CGRect bounds = CGPathGetBoundingBox(subpath);
drawBox = CGRectInset(bounds, -2.0f * self.lineWidth, -2.0f * self.lineWidth);
CGPathAddPath(_path, NULL, subpath);
CGPathRelease(subpath);
}
[self setNeedsDisplayInRect:drawBox];
}
- (void)dealloc
{
CGPathRelease(_path);
_path = NULL;
}
@end