I'm following the arcsynthesis tutorials on OpenGL 3.3 using 10.8 Mountain Lion and when building the project it compiles and runs the shaders using GLSL version 3.30, however even in the core profile on Mac OS 10.8 I shouldn't have GLSL 3.30 support - only 1.50 (as highlighted in the picture)
Is anybody able to explain how I have managed to achieve this black magic?