The only part of my app that is still software rendered is the rendering of one view where I need to draw a round bitmap. I'm using clipPath to clip the bitmap that I need to render to the round shape.
I understand that clipPath is not hardware accelerated, but I am looking for an algorithm that would allow me to provide the equivalent functionality using hardware acceleration.
Specifically I need to create a round clipping region of a source bitmap and have that rendered to my canvas.