I think the crux of this question is that people want to be able to find out the size of a TextView in advance so that they can dynamically resize it to nicely fit the text. A typical use might be to create talk bubbles (at least that was what I was working on).
I tried several solutions, including use of getTextBounds() and measureText() as discussed here. Unfortunately, both methods are slightly inexact and have no way to account for line breaks and unused linespace. So, I gave up on that approach.
That leaves getLineCount(), whose problem is that you have to "render" the text before getLineCount() will give you the number of lines, which makes it a chicken-and-egg situation. I read various solutions involving listeners and layouts, but just couldn't believe that there wasn't something simpler.
After fiddling for two days, I finally found what I was looking for (at least it works for me). It all comes down to what it means to "render" the text. It doesn't mean that the text has to appear onscreen, only that it has to be prepared for display internally. This happens whenever a call is made directly to invalidate() or indirectly as when you do a setText() on your TextView, which calls invalidate() for you since the view has changed appearance.
Anyway, here's the key code (assume you already know the talk bubble's lineWidth and lineHeight of a single line based on the font):
TextView talkBubble;
// No peeking while we set the bubble up.
talkBubble.setVisibility( View.INVISIBLE );
// I use FrameLayouts so my talk bubbles can overlap
// lineHeight is just a filler at this point
talkBubble.setLayoutParams( new FrameLayout.LayoutParams( lineWidth, lineHeight ) );
// setText() calls invalidate(), which makes getLineCount() do the right thing.
talkBubble.setText( "This is the string we want to dynamically deal with." );
int lineCount = getLineCount();
// Now we set the real size of the talkBubble.
talkBubble.setLayoutParams( new FrameLayout.LayoutParams( lineWidth, lineCount * lineHeight ) );
talkBubble.setVisibility( View.VISIBLE );
Anyway, that's it. The next redraw will give a bubble tailor-made for your text.
Note: In the actual program, I use a separate bubble for determining lines of text so that I can resize my real bubble dynamically both in terms of length and width. This allows me to shrink my bubbles left-to-right for short statements, etc.
Enjoy!