I've binded my grid's DataSource to a BindingSource object which i update from another thread. I've wrote the following code:
protected override void OnPaint(PaintEventArgs pe)
{
if (this.InvokeRequired)
{
this.Invoke(new OnPaintMethodInvoker(this.OnPaint), pe);
}
else
{
try
{
base.OnPaint(pe);
}
catch
{
}
}
}
And two things happens to me: 1. the Invoke is never being called (i guess the ultragrid know how to handle it) 2. when i play with the screen (mouseover/resize) while the data is being updated - i recieve the following exception:
Index was outside the bounds of the array.
at Infragistics.Shared.SparseArray.GetItemAtScrollIndex(Int32 scrollIndex, ICreateItemCallback createItemCallback)
at Infragistics.Win.UltraWinGrid.ScrollCountManagerSparseArray.GetItemAtScrollIndex(Int32 scrollIndex, Boolean allocate)
at Infragistics.Win.UltraWinGrid.RowsCollection.GetRowAtScrollIndex(Int32 scrollIndex, Boolean allocate)
at Infragistics.Win.UltraWinGrid.RowsCollection.get_IsLastScrollableRowNotAllocatedYet()
at Infragistics.Win.UltraWinGrid.RowScrollRegion.IsLastScrollableRowVisible(ScrollbarVisibility colScrollbarVisibility)
at Infragistics.Win.UltraWinGrid.RowScrollRegion.GetMaxScrollPosition(Boolean scrollToFill)
at Infragistics.Win.UltraWinGrid.RowScrollRegion.EnsureScrollRegionFilled(Boolean calledFromRegenerateVisibleRows)
at Infragistics.Win.UltraWinGrid.RowScrollRegion.RegenerateVisibleRows(Boolean resetScrollInfo)
at Infragistics.Win.UltraWinGrid.RowScrollRegion.RegenerateVisibleRows()
at Infragistics.Win.UltraWinGrid.RowScrollRegion.WillScrollbarBeShown(ScrollbarVisibility assumeColScrollbarsVisible)
at Infragistics.Win.UltraWinGrid.ScrollRegionBase.WillScrollbarBeShown()
at Infragistics.Win.UltraWinGrid.RowScrollRegion.PositionScrollbar(Boolean resetScrollInfo)
at Infragistics.Win.UltraWinGrid.ScrollRegionBase.SetOriginAndExtent(Int32 origin, Int32 extent)
at Infragistics.Win.UltraWinGrid.RowScrollRegion.SetOriginAndExtent(Int32 origin, Int32 extent)
at Infragistics.Win.UltraWinGrid.DataAreaUIElement.ResizeRowScrollRegions()
at Infragistics.Win.UltraWinGrid.DataAreaUIElement.PositionChildElements()
at Infragistics.Win.UIElement.VerifyChildElements(ControlUIElementBase controlElement, Boolean recursive)
at Infragistics.Win.UltraWinGrid.DataAreaUIElement.VerifyChildElements(ControlUIElementBase controlElement, Boolean recursive)
at Infragistics.Win.UltraWinGrid.DataAreaUIElement.set_Rect(Rectangle value)
at Infragistics.Win.UltraWinGrid.UltraGridUIElement.PositionChildElements()
at Infragistics.Win.UIElement.VerifyChildElements(ControlUIElementBase controlElement, Boolean recursive)
at Infragistics.Win.UltraWinGrid.UltraGridUIElement.VerifyChildElements(ControlUIElementBase controlElement, Boolean recursive)
at Infragistics.Win.UIElement.DrawHelper(Graphics graphics, Rectangle invalidRectangle, Boolean doubleBuffer, AlphaBlendMode alphaBlendMode, Boolean clipText, Boolean forceDrawAsFocused, Boolean preventAlphaBlendGraphics)
at Infragistics.Win.UIElement.Draw(Graphics graphics, Rectangle invalidRectangle, Boolean doubleBuffer, AlphaBlendMode alphaBlendMode, Boolean forceDrawAsFocused, Boolean preventAlphaBlendGraphics)
at Infragistics.Win.ControlUIElementBase.Draw(Graphics graphics, Rectangle invalidRectangle, Boolean doubleBuffer, AlphaBlendMode alphaBlendMode, Size elementSize, Boolean preventAlphaBlendGraphics)
at Infragistics.Win.ControlUIElementBase.Draw(Graphics graphics, Rectangle invalidRectangle, Boolean doubleBuffer, AlphaBlendMode alphaBlendMode, Size elementSize)
at Infragistics.Win.ControlUIElementBase.Draw(Graphics graphics, Rectangle invalidRectangle, Boolean doubleBuffer, AlphaBlendMode alphaBlendMode)
at Infragistics.Win.UltraWinGrid.UltraGridUIElement.Draw(Graphics graphics, Rectangle invalidRectangle, Boolean doubleBuffer, AlphaBlendMode alphaBlendMode)
at Infragistics.Win.UltraControlBase.OnPaint(PaintEventArgs pe)
at Infragistics.Win.UltraWinGrid.UltraGrid.OnPaint(PaintEventArgs pe)
at MyProject.Common.UI.Controls.GridControl.OnPaint(PaintEventArgs pe)
Anyone knows what could be the problem? I've tried to put lock(this) around the base.OnPaint(pe) but it didn't help.