So I have an iPhone static library that I am trying to build. I've got the script that was used in this question (http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4), but the issue I've hit is that I'm seemingly still unable to successfully build the static library for the simulator. When I build in the static library project, I get the follow warnings:
warning: no rule to process file '$(PROJECT_DIR)/GDInAppStore/GDInAppStore.m' of type sourcecode.c.objc for architecture i386
warning: no rule to process file '$(PROJECT_DIR)/GDInAppStore/SKProduct+priceAsString.m' of type sourcecode.c.objc for architecture i386
warning: no rule to process file '$(PROJECT_DIR)/GDInAppStore/VerificationControllerPBK.m' of type sourcecode.c.objc for architecture i386
I believe this issue is causing the problem that is leading to the universal library I get from the build script causing this error in my other project
ld: warning: ignoring file /Users/abotkin/Projects/Static Libraries/GDInAppStore/libGDInAppStore.a, missing required architecture i386 in file
"_OBJC_CLASS_$_GDInAppStore", referenced from:
objc-class-ref in SubscribeNowInAppController.o
ld: symbol(s) not found for architecture i386
I'm using Xcode 4.3.2 and have set the flags in the static library Xcode project so that i386 is included in the Architecture and Valid Architectures. Any tips?