So, to change a white to transparent we can use this method:
-(UIImage *)changeWhiteColorTransparent: (UIImage *)image {
CGImageRef rawImageRef=image.CGImage;
const float colorMasking[6] = {222, 255, 222, 255, 222, 255};
UIGraphicsBeginImageContext(image.size);
CGImageRef maskedImageRef=CGImageCreateWithMaskingColors(rawImageRef, colorMasking);
{
//if in iphone
CGContextTranslateCTM(UIGraphicsGetCurrentContext(), 0.0, image.size.height);
CGContextScaleCTM(UIGraphicsGetCurrentContext(), 1.0, -1.0);
}
CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, image.size.width, image.size.height), maskedImageRef);
UIImage *result = UIGraphicsGetImageFromCurrentImageContext();
CGImageRelease(maskedImageRef);
UIGraphicsEndImageContext();
return result;
}
and to replace the non transparent pixels with black, we can use:
- (UIImage *) changeColor: (UIImage *)image {
UIGraphicsBeginImageContext(image.size);
CGRect contextRect;
contextRect.origin.x = 0.0f;
contextRect.origin.y = 0.0f;
contextRect.size = [image size];
// Retrieve source image and begin image context
CGSize itemImageSize = [image size];
CGPoint itemImagePosition;
itemImagePosition.x = ceilf((contextRect.size.width - itemImageSize.width) / 2);
itemImagePosition.y = ceilf((contextRect.size.height - itemImageSize.height) );
UIGraphicsBeginImageContext(contextRect.size);
CGContextRef c = UIGraphicsGetCurrentContext();
// Setup shadow
// Setup transparency layer and clip to mask
CGContextBeginTransparencyLayer(c, NULL);
CGContextScaleCTM(c, 1.0, -1.0);
CGContextClipToMask(c, CGRectMake(itemImagePosition.x, -itemImagePosition.y, itemImageSize.width, -itemImageSize.height), [image CGImage]);
CGContextSetFillColorWithColor(c, [UIColor blackColor].CGColor);
contextRect.size.height = -contextRect.size.height;
contextRect.size.height -= 15;
// Fill and end the transparency layer
CGContextFillRect(c, contextRect);
CGContextEndTransparencyLayer(c);
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return img;
}
so in practice this would be:
-(UIImage *)silhouetteForImage:(UIImage *)img {
return [self changeColour:[self changeWhiteColorTransparent:img]];
}
Obviously you would call this in a background thread, to keep everything running smoothly.