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I have a function, which gets called on slider's slide/change events. When my slider gets changed gradually everything works perfectly, however when a slider's handle gets moved sharply the handler function doesn't get executed, but the handle still gets moved. I understand that sync processing kills, bit is there a way to improve that behavior?

Please don't ask for sample, you either know what I'm talking about or don't. Thanks.

Update 1

Just to add some more details - In my slider change function I'm updating canvas, not the lightest call exactly. The only thing I can think of is to use timer and check if the actual handle position matches the last call, which is a big mess.

user1514042
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  • Some code could have been awesome,but do see if this question helps http://stackoverflow.com/questions/7523864/ui-slider-with-text-box-input – Gandalf Aug 23 '12 at 17:35

1 Answers1

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Well, how about disallowing sharp moves in a graceful manner? Is it really necessary to have sharp moves?

TheSilverBullet
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