My android application handles very large Bitmaps. Because of this, I turned hardware-acceleration off on the image views. However, some users have set the Developer-Option 'Force GPU-Acceleration' turned on. This leads to the error 'Bitmap too large to be uploaded into a texture'. If I check the view using isHardwareAccelerated(), it always returns false.
Is there any way to catch the OpenGL-Error 'Bitmap too large to be uploaded into a texture'?