Possible Duplicate:
Managing large binary files with git
The situation is that I have a game or any project that attached to huge resource such as model files, images, and sound files. I develop the project using Git, and as far as I know and concern what's on Git or any source control should be only source code not huge resource. So my question is that how developers manage to resolve the burden and effort to match the right resource to the version of code checkout from Git itself.