I have created a fairly simple Activity in Mono for Android project:
[Activity(Label = "AndroidApplication1", MainLauncher = true, Icon = "@drawable/icon")]
public class Activity1 : Activity
{
private string value = "intitial";
[Export]
public string GetString()
{
return value;
}
[Export]
public void SetString(string newValue)
{
value = newValue;
}
}
The activity should only serve as a proof-of-concept, hence its simplicity. Now, I'd like to be able to call the method GetString() from the "normal", Java-based Android application.
In Xamarin's docs, I've read about Java to Managed interop, which seems to be exactly what I'm looking for. If I understand it correctly, when Mono for Android app compiles, it generates Java classes that are referred to as Android Callable Wrappers (ACW). I should be then able to call methods on these ACWs from Java-based Android application.
The question is, how exactly do I reference compiled Mono for Android application (the apk file) from the Java-based Android app?
This is where I'm now stuck and was unable to find any concrete examples. There are similar questions here on SO (this one and this one) and some blogposts, but they just boil down to "use ACWs". But how exactly? Maybe I am missing something obvious here, being no Android guy.
What I've tried is to dynamically load the dex file that I yanked from my Mono for Android apk. I've simply put it on the storage card and then tried to use DexClassLoader
from Java-based Android app to load it (I've followed this blog post). The ACW class was found, but when I tried to create its instance, I got the following error:
No implementation found for native Lmno/android/Runtime;.register (Ljava/lang/String;Ljava/lang/Class;Ljava/lang/String;)
I suppose that I have to somehow include Mono for Android runtime to the Java-based app, but I have no idea how.
EDIT: This is the code I am trying to load the dex with:
DexClassLoader cl = new DexClassLoader(dexInternalStoragePath.getAbsolutePath(),
optimizedDexOutputPath.getAbsolutePath(),
null,
getClassLoader());
try {
Class<?> classActivity1 = cl.loadClass("androidapplication1.Activity1");
// the following line throws the exception
Object a = classActivity1.newInstance();
Method getStringMethod = classActivity1.getMethod("GetString");
Object result = getStringMethod.invoke(angel);
result = null;
} catch (Exception e) {
e.printStackTrace();
}
EDIT2: I am now reading here that it should be possible to directly start activities written in Mono for Android from Java. It is still not clear to me how to reference the Mono for Android from Java and Googling yields no relevant hits. Really stumped now.