In contrast to what most other answers seem to suggest, this has little to do with types, which could easily be inferred (let alone efficiency). It is all about unambiguous semantics of scoping.
In a language that allows non-trivial nesting of language constructs it is important to have clear rules about where a variable belongs, and which identifiers refer to the same variable. For that, every variable needs an unambiguous scope that defines where it is visible. Without explicit declarations of variables (whether with or without type annotations) that is not possible in the general case.
Consider a simple function (you can construct similar examples with other forms of nested scope):
function f() {
i = 0
while (i < 10) {
doSomething()
i = i + 1
}
}
function g() {
i = 0
while (i < 20) {
f()
i = i + 1
}
}
What happens? To tell, you need to know where i
will be bound: in the global scope or in the local function scopes? The latter implies that the variables in both functions are completely separate, whereas the former will make them share -- and this particular example loop forever (although the global scope may be what is intended in other examples).
Contrast the above with
function f() {
var i = 0
while (i < 10) {
doSomething()
i = i + 1
}
}
function g() {
var i = 0
while (i < 20) {
f()
i = i + 1
}
}
vs
var i
function f() {
i = 0
while (i < 10) {
doSomething()
i = i + 1
}
}
function g() {
i = 0
while (i < 20) {
f()
i = i + 1
}
}
which makes the different possible meanings perfectly clear.
In general, there are no good rules that are able to (1) guess what the programmer really meant, and (2) are sufficiently stable under program extensions or refactorings. It gets nastier the bigger and more complex programs get.
The only way to avoid hairy ambiguities and surprising errors is to require explicit declarations of variables -- which is what all reasonable languages do. (This is language design 101 and has been for 50 years, which, unfortunately, doesn't prevent new generations of language "designers" from repeating the same old mistake over and over again, especially in so-called scripting languages. Until they learn the lesson the hard way and correct the mistake, e.g. JavaScript in ES6.)