Today I solved this problem as it was needed for some software I was developing.
As people above have said; you can hardcode the directory to a specific file - but that would mean whatever config files are needed to load would have to be placed there.
For me, this service was being installed on > 50,000 computers.
We designed it to load from directory in which the service executable is running from.
Now, this is easy enough to set up and achieve as a non-system process (I did most of my testing as a non-system process). But the thing is that the system wrapper that you used (and I used as well) uses Unicode formatting (and depends on it) so traditional ways of doing it doesn't work as well.
Commented parts of the code should explain this. There are some redundancies, I know, but I just wanted a working version when I wrote this.
Fortunately, you can just use GetModuleFileNameA to process it in ASCII format
The code I used is:
char buffer[MAX_PATH]; // create buffer
DWORD size = GetModuleFileNameA(NULL, buffer, MAX_PATH); // Get file path in ASCII
std::string configLoc; // make string
for (int i = 0; i < strlen(buffer); i++) // iterate through characters of buffer
{
if (buffer[i] == '\\') // if buffer has a '\' in it, replace with doubles
{
configLoc = configLoc + "\\\\"; // doubles needed for parsing. 4 = 2(str)
}
else
{
configLoc = configLoc + buffer[i]; // else just add char as normal
}
}
// Complete location
configLoc = configLoc.substr(0, configLoc.length() - 17); //cut the .exe off the end
//(change this to fit needs)
configLoc += "\\\\login.cfg"; // add config file to end of string
From here on, you can simple parse configLoc into a new ifsteam - and then process the contents.