I have a variable created with setInterval
called cycle1
. It is created with setInterval
inside of a prototyped function to an object called eGi
, which is the same as $_
. After creating it, it still fires, but is inaccessible to the rest of the script and the console. When I try to clear this interval from another prototyped function, nothing happens.
eGi.prototype.startGame = function() {
//other code...
if (somethingOrOther) {
var somethingElse = confirm("start interval?");
if (somethingElse) {
this.cycle1 = setInterval($_.cycle,toMS(INTERVAL_SECONDS));
}
} else {
this.cycle1 = setInterval($_.cycle,toMS(INTERVAL_SECONDS));
}
};
then when i try and stop it in another function
eGi.prototype.gameOver = function() {
clearInterval(this.cycle1);
//other code...
if (restart) {
$_.startGame();
} else {
$_.mainMenu();
}
};
It never gets cleared, and seems to be created again in the calling of $_.startGame
. I can't even access it from the Chrome console using $_.cycle1
or the eGi
instance variable, egi.cycle1
. The strange thing is, this works for accessing any other variable that belongs to my eGi
object:
var eGi = function(console,cDom,ctxt,game,devMode) {
$_ = this;
this.game = game;
this.cDom = cDom; //specifically, these objects control the canvas' DOM
this.ctxt = ctxt; //and the CanvasRenderingContext2D
}
eGi.prototype.mainMenu = function() {
this.ctxt.fillText("Hello",250,250); //this works just fine
//etc
};
Why isn't it being cleared?
Full code/game here.