I was reading about Canvas toDataUrl increases file size of image, as I used this method myself in my code. But it's really a big trouble for me if the size of image is getting bigger when it's represented in text.
So I wanted to ask you my dear friends : is there any alternative that will work better? Why the image is represented exactly in base64? Is there any other "bases" we can convert it to?
I need to keep lots of images using minimum of the memory...
Is there any javascript approach (serverside library or any other method) to represent images in text form using possibly small amount of memory?