I've search around and seems that glBlendEquation has some issues in Android, -GL_MAX/MIN is not even listed in the opengles specs
I need to find a workaround to GL_MIN blendEquation mode. Is that possible? I want to write to a color buffer only if the alpha there is greater than the pixel's alpha i'm trying to write. Is it possible to do it without any extension or using more than 1 texture?