Hello StackOverflow gurus. This is my first question on here so I am excited to jump right in.
I am trying to understand iOS arrays a little better and I've hit a brick wall. I am making a sound app that is using FMOD. I have everything working perfectly but I have 9 buttons that all perform nearly the exact same thing except each play a different .wav file on press then on release stop that sound. I'd like to put it into an array and simplify and shorten my code, that is where I get lost. I stripped down the code to show what I currently have going on. Any ideas?
.h
@interface {
FMOD::Sound *sound1;
FMOD::Sound *sound2;
FMOD::Sound *sound3;
FMOD::Sound *sound4;
FMOD::Sound *sound5;
FMOD::Sound *sound6;
FMOD::Sound *sound7;
FMOD::Sound *sound8;
FMOD::Sound *sound9;
}
- (IBAction)playSound1:(id)sender;
- (IBAction)stopSound1:(id)sender;
- (IBAction)playSound2:(id)sender;
- (IBAction)stopSound2:(id)sender;
- (IBAction)playSound3:(id)sender;
- (IBAction)stopSound3:(id)sender;
- (IBAction)playSound4:(id)sender;
- (IBAction)stopSound4:(id)sender;
- (IBAction)playSound5:(id)sender;
- (IBAction)stopSound5:(id)sender;
- (IBAction)playSound6:(id)sender;
- (IBAction)stopSound6:(id)sender;
- (IBAction)playSound7:(id)sender;
- (IBAction)stopSound7:(id)sender;
- (IBAction)playSound8:(id)sender;
- (IBAction)stopSound8:(id)sender;
- (IBAction)playSound9:(id)sender;
- (IBAction)stopSound9:(id)sender;
m.
- (void)viewWillAppear:(BOOL)animated {
[[NSString stringWithFormat:@"%@/sound1.wav", [[NSBundle mainBundle] resourcePath]] getCString:buffer maxLength:200 encoding:NSASCIIStringEncoding];
result = system->createSound(buffer, FMOD_SOFTWARE | FMOD_LOOP_NORMAL, NULL, &sound1);
ERRCHECK(result);
[[NSString stringWithFormat:@"%@/sound2.wav", [[NSBundle mainBundle] resourcePath]] getCString:buffer maxLength:200 encoding:NSASCIIStringEncoding];
result = system->createSound(buffer, FMOD_SOFTWARE | FMOD_LOOP_NORMAL, NULL, &sound2);
ERRCHECK(result);
[[NSString stringWithFormat:@"%@/sound3.wav", [[NSBundle mainBundle] resourcePath]] getCString:buffer maxLength:200 encoding:NSASCIIStringEncoding];
result = system->createSound(buffer, FMOD_SOFTWARE | FMOD_LOOP_NORMAL, NULL, &sound3);
ERRCHECK(result);
[[NSString stringWithFormat:@"%@/sound4.wav", [[NSBundle mainBundle] resourcePath]] getCString:buffer maxLength:200 encoding:NSASCIIStringEncoding];
result = system->createSound(buffer, FMOD_SOFTWARE, NULL, &sound4);
ERRCHECK(result);
result = sound4->setMode(FMOD_LOOP_NORMAL);
ERRCHECK(result);
[[NSString stringWithFormat:@"%@/sound5.wav", [[NSBundle mainBundle] resourcePath]] getCString:buffer maxLength:200 encoding:NSASCIIStringEncoding];
result = system->createSound(buffer, FMOD_SOFTWARE | FMOD_LOOP_NORMAL, NULL, &sound5);
ERRCHECK(result);
[[NSString stringWithFormat:@"%@/sound6.wav", [[NSBundle mainBundle] resourcePath]] getCString:buffer maxLength:200 encoding:NSASCIIStringEncoding];
result = system->createSound(buffer, FMOD_SOFTWARE | FMOD_LOOP_NORMAL, NULL, &sound6);
ERRCHECK(result);
[[NSString stringWithFormat:@"%@/sound7.wav", [[NSBundle mainBundle] resourcePath]] getCString:buffer maxLength:200 encoding:NSASCIIStringEncoding];
result = system->createSound(buffer, FMOD_SOFTWARE | FMOD_LOOP_NORMAL, NULL, &sound7);
ERRCHECK(result);
[[NSString stringWithFormat:@"%@/sound8.wav", [[NSBundle mainBundle] resourcePath]] getCString:buffer maxLength:200 encoding:NSASCIIStringEncoding];
result = system->createSound(buffer, FMOD_SOFTWARE | FMOD_LOOP_NORMAL, NULL, &sound8);
ERRCHECK(result);
[[NSString stringWithFormat:@"%@/sound9.wav", [[NSBundle mainBundle] resourcePath]] getCString:buffer maxLength:200 encoding:NSASCIIStringEncoding];
result = system->createSound(buffer, FMOD_SOFTWARE | FMOD_LOOP_NORMAL, NULL, &sound9);
ERRCHECK(result);
}
- (IBAction)playSound1:(id)sender
{
FMOD_RESULT result = FMOD_OK;
result = system->playSound(FMOD_CHANNEL_FREE, sound1, false, &wob01);
ERRCHECK(result);
}
- (IBAction)stopSound1:(id)sender
{
FMOD_RESULT result = FMOD_OK;
result = wob01->stop();
ERRCHECK(result);
}
- (IBAction)playSound2:(id)sender
{
FMOD_RESULT result = FMOD_OK;
result = system->playSound(FMOD_CHANNEL_FREE, sound2, false, &wob02);
ERRCHECK(result);
}
- (IBAction)stopSound2:(id)sender
{
FMOD_RESULT result = FMOD_OK;
result = wob02->stop();
ERRCHECK(result);
}
- (IBAction)playSound3:(id)sender
{
FMOD_RESULT result = FMOD_OK;
result = system->playSound(FMOD_CHANNEL_FREE, sound3, false, &wob03);
ERRCHECK(result);
}
- (IBAction)stopSound3:(id)sender
{
FMOD_RESULT result = FMOD_OK;
result = wob03->stop();
ERRCHECK(result);
}
- (IBAction)playSound4:(id)sender
{
FMOD_RESULT result = FMOD_OK;
result = system->playSound(FMOD_CHANNEL_FREE, sound4, false, &wob04);
ERRCHECK(result);
}
- (IBAction)stopSound4:(id)sender
{
FMOD_RESULT result = FMOD_OK;
result = wob04->stop();
ERRCHECK(result);
}
- (IBAction)playSound5:(id)sender
{
FMOD_RESULT result = FMOD_OK;
result = system->playSound(FMOD_CHANNEL_FREE, sound5, false, &wob05);
ERRCHECK(result);
}
- (IBAction)stopSound5:(id)sender
{
FMOD_RESULT result = FMOD_OK;
result = wob05->stop();
ERRCHECK(result);
}
- (IBAction)playSound6:(id)sender
{
FMOD_RESULT result = FMOD_OK;
result = system->playSound(FMOD_CHANNEL_FREE, sound6, false, &wob06);
ERRCHECK(result);
}
- (IBAction)stopSound6:(id)sender
{
FMOD_RESULT result = FMOD_OK;
result = wob06->stop();
ERRCHECK(result);
}
- (IBAction)playSound7:(id)sender
{
FMOD_RESULT result = FMOD_OK;
result = system->playSound(FMOD_CHANNEL_FREE, sound7, false, &wob07);
ERRCHECK(result);
}
- (IBAction)stopSound7:(id)sender
{
FMOD_RESULT result = FMOD_OK;
result = wob07->stop();
ERRCHECK(result);
}
- (IBAction)playSound8:(id)sender
{
FMOD_RESULT result = FMOD_OK;
result = system->playSound(FMOD_CHANNEL_FREE, sound8, false, &wob08);
ERRCHECK(result);
}
- (IBAction)stopSound8:(id)sender
{
FMOD_RESULT result = FMOD_OK;
result = wob08->stop();
ERRCHECK(result);
}
- (IBAction)playSound9:(id)sender
{
FMOD_RESULT result = FMOD_OK;
result = system->playSound(FMOD_CHANNEL_FREE, sound9, false, &wob09);
ERRCHECK(result);
}
- (IBAction)stopSound9:(id)sender
{
FMOD_RESULT result = FMOD_OK;
result = wob09->stop();
ERRCHECK(result);
}
As you can see, all the code is just repeated. This is the only way I've been able to get it to work but I know that these can be put into an array, I just can't figure it out. Possibly an NSMutableArray and list out "sound1", "sound2", etc etc.. then assign each button a tag in interface builder? Ideally, I'd like to have one function for stopSound, one for playSound, etc. that uses a tag to play or stop the correct sound file. When using FMOD's system->createSound(), the last argument is a variable to store the newly created sound in. Is there any way to store it in an array or dictionary instead? If so I can't figure it out.
Any advice would be MORE than appreciated. I'd love to stop beating my head against this simple issue.
Thank you!