I have a Windows Service implemented in C# that needs to do some work every so often. I've implemented this using a System.Threading.Timer
with a callback method that is responsible for scheduling the next callback. I am having trouble gracefully stopping (i.e. disposing) the timer. Here's some simplified code you can run in a console app that illustrates my problem:
const int tickInterval = 1000; // one second
timer = new Timer( state => {
// simulate some work that takes ten seconds
Thread.Sleep( tickInterval * 10 );
// when the work is done, schedule the next callback in one second
timer.Change( tickInterval, Timeout.Infinite );
},
null,
tickInterval, // first callback in one second
Timeout.Infinite );
// simulate the Windows Service happily running for a while before the user tells it to stop
Thread.Sleep( tickInterval * 3 );
// try to gracefully dispose the timer while a callback is in progress
var waitHandle = new ManualResetEvent( false );
timer.Dispose( waitHandle );
waitHandle.WaitOne();
The problem is that I get an ObjectDisposedException
from timer.Change
on the callback thread while waitHandle.WaitOne
is blocking. What am I doing wrong?
The documentation for the Dispose
overload I'm using says:
The timer is not disposed until all currently queued callbacks have completed.
Edit: It appears that this statement from the documentation may be incorrect. Can someone verify?
I know that I could work around the problem by adding some signaling between the callback and the disposal code as Henk Holterman suggested below, but I don't want to do this unless absolutely necessary.