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What is a good approach to building a debugger for a .NET language?
I have a Lisp-style language that I want to build a debugger for. My language is here - https://github.com/bryanedds/aml .
I am likely going to compile it down to IL. If it's helpful for writing the debugger, I'll write the compiler first. However, I am wondering what are some approaches for building the debugger. I looked at building it for Visual Studio, but that's difficult as it seems to require me to interface with VS via COM, meaning I need to write the debugger in C or C++ (UGH!). I'm hoping that Visual Studio Debugger development has a better story that I'm not aware of.
Looking at other threads on .NET debugging on SO, I see that IL includes source file coordinates, so I wonder if that means that I don't need to write as much COM code as one would initially suspect (EG - step debugging works out of the box without any COM code so long as the compiled IL has source file coordinates).
Alternatively, I could look at using another IDE that maybe has a happier path for .NET language debugging. There is Eclipse, but it doesn't seem to have any particular support for .NET language debugging.
Perhaps the IDE with the best debugger building story might be MonoDevelop. Of course, I'd need it to work with MS .NET instead of just Mono. However, it's documentation is rather bare. Anyone have experience building a debugger there?
So, as you can see, I'm rather lost in all this. I just need some ways to build a simple debugger with breakpoints and step debugging with variable inspection for my .NET language. I'd prefer to write most of the code in F# as that's what my language is written in.