I'm having a difficult time trying to debug my GLSL shaders.
I have installed the 64-bit version of NVIDIA's Nsight but this causes problems.
Without running Nsight I now get the following error when trying to exit my application.
Unhandled exception at 0x77dd15de (ntdll.dll) in My.exe: 0xC0000005: Access violation reading location 0x6f637869.
I did not get errors of this type before installing Nsight. If I remove Nsight from my system then the errors no longer occur.
When I try and debug my .exe using Nsight in VS2010 (Nsight -> Start Graphics Debugging) then R6010 - abort() is called.
I'm running an 64-bit computer so I have to install the 64-bit version but I'm using 32-bit libraries for my OpenGL application.
As an alternative I have tried glslDevil.
The problem is with that is it gets stuck in an endless loop of wglGetExtensionsStringEXT() when I use Jump to next draw call (F7)
Can anyone help solve what might be the problem with either software solution, or possibly suggest an alternative? I would like to use either if possible but I have hit a brick wall with both.