I have an iPhone app that programmatically gets a path to the Application Support Folder, tests for a file in the application support folder, and then either loads the file or creates a new one depending on the result. This is easy and there are a ton of tutorials on how to do this.
But I can't for the life of me find anything in the ios documentation or online about how to put a file in the Application Support Folder before ever building the app. I tried creating a Library/Application Support in my apps Xcode folder to no avail.
Specifically, I am making a game, and I want to include level packs in the game's Library/Application Support folder BEFORE I build and run the application. Preferably by dragging and dropping the files in Finder. Is this possible?
@Vimal Venugopalan
EDIT: As Vimal mentioned, I could use [[NSBundle mainBundle] pathForResource:ofType:inDirectory:] method, but this gives a path similar to "~/MyApp.app/MyFolder/MyFile.plist". That is if "~" was the path to the app's home directory. Or more specifically "~" is the path returned by calling the NSHomeDirectory(); function. Where I want to put my files is in "~/Library/Application Support/MyFolder/MyFile.plist"
I want the files in this spot because I want to incorporate level-packs into my game. I want to include some level packs with the app download, and I would eventually like to have additional downloadable level-packs. Now the downloaded level packs definitely have to go in the "~/Library/Application Support/" folder (which I know how to do programmatically), so I would like to include the original level-packs in the same place before building and running the app. It would be so much simpler to have all my level-packs in one place!