GLuint LoadTexture(GLuint tex, const char * filename, int width, int height)
{
//bmp 24 bit
unsigned char * data;
unsigned char R,G,B;
FILE * file;
//open .bmp
file = fopen(filename, "rb");
if(file == NULL)return 0;
//get memory for data
data =(unsigned char *)malloc(width * height * 3);
//data skip offset
fseek(file,128,0);
//read file to data
fread(data, width * height * 3, 1, file);
//close file
fclose(file);
//transpose R,G,B values
int index;
for(int i = 0; i < width * height ; ++i)
{
index = i*3;
B = data[index]; G = data[index+1]; R = data[index+2];
data[index] = R; data[index+1] = G; data[index+2] = B;
}
//create a texture
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, width, height,GL_RGB, GL_UNSIGNED_BYTE, data);
//texture filtering
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
//glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
//free memory
free(data);
return 0;
}
void init(void)
{
//texture loading, bmp 24 bit
LoadTexture(1, "01.bmp", 316, 316);
LoadTexture(2, "02.bmp", 316, 316);
LoadTexture(3, "05.bmp", 316, 316);
LoadTexture(4, "03.bmp", 316, 316);
LoadTexture(5, "06.bmp", 316, 316);
LoadTexture(6, "04.bmp", 316, 316);
. . . . . . . . . . . .

Linux
gcc cube.c -o cube -lglut -lGL -lGLU
Windows
tcc cube.c -o cube.exe -LC:\tcc\lib -lopengl32 -lglu32 -lglut32 -Wl,-subsystem=windows