I'm trying to make sure instances of a certain class get released, by using console.WriteLine() in the destructor, but the output never shows up.
I have carefully searched for any lingering references, as well as event subscriptions and not finding any. Just for my own sanity, and before I continue my search, can someone confirm that:
GC.Collect();
GC.WaitForPendingFinalizers();
Will force a complete reclaim, no matter how small the objects are?