+(void)setup {
UIImage* spriteSheet = [UIImage imageNamed:@"mySpriteSheet.png"];
CGRect rect;
animation = [NSMutableArray arrayWithCapacity:numberOfFramesInSpriteSheet];
int frameCount = 0;
for (int row = 0; row < numberFrameRowsInSpriteSheet; row++) {
for (int col = 0; col < numberFrameColsInSpriteSheet; col++) {
frameCount++;
if (frameCount <= numberOfFramesInSpriteSheet) {
rect = CGRectMake(col*frameHeight, row*frameWidth, frameHeight, frameWidth);
[animation addObject:[UIImage imageWithCGImage:CGImageCreateWithImageInRect(spriteSheet.CGImage, rect)] ];
}
}
}
}
Compiled the above code with ARC enabled. The Analyze tool reports a possible memory leak since imageWithCGImage:: returns UIImage with count +1, then reference is lost. Leaks Instrument reports no memory leaks at all. Whats going on here?
Furthermore, since ARC prohibits use of manually using release
ect, how does one fix the leak?
Thanks to anyone who can offer any advice.