1

My character's body keeps bouncing.

body = PhysicsFactory.createCircleBody(mPhysicsWorld, this, BodyType.DynamicBody, PhysicsFactory.createFixtureDef(1, 1, 1));
mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(this, body, true, true));

How can I prevent this?

Zar
  • 6,786
  • 8
  • 54
  • 76

1 Answers1

1

Replace with: PhysicsFactory.createFixtureDef(1, 0, 0), so that elasticity is 0.