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I have implemented a way of adding files to a HTML5 app (which IOS6 now allows) and resizing the images before uploading as not to cripple 3G. On chrome running on my Mac everything works fine but when i test in on IOS6 the image is completely squashed and nothing like it should be.

Try this JsFiddle in your browser and mobile browser (IOS6) and it should give you a better idea.

http://jsfiddle.net/Untd8/

NimmoNet
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1 Answers1

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See my answer to HTML5 Canvas drawImage ratio bug iOS

Basically it's a limitation in iOS where JPEGs over 2 megapixels are subsampled.

Community
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Paul
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    Is there a filed bug report for this? Is this a limitation or bug? Is there a ETA on the fix date? – NimmoNet Sep 25 '12 at 09:28