Intro:
I want to create a multithreaded android app. My problem is the communication between the threads. I read about communication between threads and I came across stuff like Looper/Handler design, which seemed quite involved and Atomic Variables like AtomicInteger. For now, I used AtomicInteger as a communication but since I am not very experienced in Java, I am not sure if that is bad in my case/ if there is a better solution for my particular purpose. Also I got a little suspicious of my method, when I noticed I need actually something like AtomicFloat, but it's not existing. I felt like I am missusing the concept. I also found that you can make yourself an AtomicFloat, but I am just not sure if I am on the right way or if there is a better technique.
Question: Is it ok/good to use Atomic Variables and implement also AtomicFloat for my particular purpose (described below) or is there a better way of handling the communication?
Purpose/Architecture of the App using AtomicVariables so far:
I have 4 Threads with the following purpose:
1.SensorThread: Reads sensor data and saves the most recent values in AtomicVariables like
AtomicFloat gyro_z,AtomicFloat gyro_y, ...
2.CommunicationThread: Communication with the PC, interprets commands which come form the socket and set the state of the app in terms of a AtomicInteger: AtomicInteger state;
3.UIThread: Displays current sensor values from AtomicFloat gyro_z,AtomicFloat gyro_y,
4.ComputationThread: uses sensor values AtomicFloat gyro_z,AtomicFloat gyro_y, ...
and state AtomicInteger state
to perform calculation and send commands over USB.