I have an issue with storing Protobuf data to disk. The application i have uses Protocol Buffer to transfer data over a socket (which works fine), but when i try to store the data to disk it fails. Actually, saving data reports no issues, but i cannot seem to load them again properly. Any tips would be gladly appreciated.
void writeToDisk(DataList & dList)
{
// open streams
int fd = open("serializedMessage.pb", O_WRONLY | O_CREAT);
google::protobuf::io::ZeroCopyOutputStream* fileOutput = new google::protobuf::io::FileOutputStream(fd);
google::protobuf::io::CodedOutputStream* codedOutput = new google::protobuf::io::CodedOutputStream(fileOutput);
// save data
codedOutput->WriteLittleEndian32(PROTOBUF_MESSAGE_ID_NUMBER); // store with message id
codedOutput->WriteLittleEndian32(dList.ByteSize()); // the size of the data i will serialize
dList.SerializeToCodedStream(codedOutput); // serialize the data
// close streams
delete codedOutput;
delete fileOutput;
close(fd);
}
I've verified the data inside this function, the dList contains the data i expect. The streams report that no errors occur, and that a reasonable amount of bytes were written to disk. (also the file is of reasonable size) But when i try to read back the data, it does not work. Moreover, what is really strange, is that if i append more data to this file, i can read the first messages (but not the one at the end).
void readDataFromFile()
{
// open streams
int fd = open("serializedMessage.pb", O_RDONLY);
google::protobuf::io::ZeroCopyInputStream* fileinput = new google::protobuf::io::FileInputStream(fd);
google::protobuf::io::CodedInputStream* codedinput = new google::protobuf::io::CodedInputStream(fileinput);
// read back
uint32_t sizeToRead = 0, magicNumber = 0;
string parsedStr = "";
codedinput->ReadLittleEndian32(&magicNumber); // the message id-number i expect
codedinput->ReadLittleEndian32(&sizeToRead); // the reported data size, also what i expect
codedinput->ReadString(&parsedstr, sizeToRead)) // the size() of 'parsedstr' is much less than it should (sizeToRead)
DataList dl = DataList();
if (dl.ParseFromString(parsedstr)) // fails
{
// work with data if all okay
}
// close streams
delete codedinput;
delete fileinput;
close(fd);
}
Obviously i have omitted some of the code here to simplify everything. As a side note i have also also tried to serialize the message to a string & save that string via CodedOutputStream. This does not work either. I have verified the contents of that string though, so i guess culprit must be the stream functions.
This is a windows environment, c++ with protocol buffers and Qt.
Thank you for your time!