There are a few questions about displaying video more efficiently in Qt than by showing it as QLabel. There seem to be two approaches:
Write directly to a window's / widget's image buffer (but I could not find information whether this is possible with Qt, while MSVC / MSC applications apparently can write to a window handle)
Use OpenGL to display via hardware
Since my current approach involves a QPixmapItem created from a QImage populated with my image data, even at small resulutions (<1 MP, 30 Hz) my Core2Duo is reporting 40 % load.
I would like to keep using QGraphicsScene in order to show multiple images/videos, but I don't know whether it's possible to show (multiple) QGLWidgets in a scene - is it?