Three buttons triggering three AVAudioPlayers, identical code, identical sound files except for some pitch shifting.
All three sounds loaded thus:
NSString *pathDigitClick = [[NSBundle mainBundle] pathForResource:@"tickLoVol" ofType:@"aiff"];
_playerDigit=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:pathDigitClick] error:NULL];
[_playerDigit prepareToPlay];
And played so:
[_playerDigit play];
All three the same volume on iPad1, as they should be, but one of the aiffs sounds much quieter on the iPads 2 and 3.
I solved it by using another aiff, but I'd still like to know how it happens that the problem only occurs on the newer iPads.