I already asked about audio volume normalization. On most methods (e.g. ReplayGain, which I am most interested in), I might get peaks that exceed the PCM limit (as can also be read here).
Simple clipping would probably be the worst thing I can do. As Wikipedia suggests, I should do some form of dynamic range compression.
I am speaking about the function which I'm applying on each individual PCM sample value. On another similar question, one answer suggests that doing this is not enough or not the thing I should do. However, I don't really understand that as I still have to handle the clipping case. Does the answer suggest to do the range compression on multiple samples at once and do to simple hard clipping in addition on every sample?
Leaving that aside, the functions discussed in the Wikipedia article seem to be somewhat not what I want (in many cases, I would still have the clipping case in the end). I am thinking about using something like tanh. Is that a bad idea? It would reduce the volume slightly but guarantee that I don't get any clipping.
My application is a generic music player. I am searching for a solution which mostly works best for everyone so that I can always turn it on and the user very likely does not want to turn this off.