39

I have some code which changes the class of a table. On a phone, sometimes the table will be too wide for the screen and the user will drag/scroll about to see the contents. However, when they touch and drag the table around, it triggers touchend on every drag.

How do I test to see whether the touchend came as a result of a touch-drag? I tried tracking dragstart and dragend but I couldn't get that to work and it seems an inelegant approach. Is there something I could add to below which would essentially determine, "Did this touchend come at the end of a drag?"

$("#resultTable").on("touchend","#resultTable td",function(){ 
        $(this).toggleClass('stay');
});

My thanks in advance for your help.

PS - using latest jquery, and while a regular click works, it is very slow in comparison to touchend.

Thaddeus Albers
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Konrad Lawson
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4 Answers4

67

Use two listeners:

First set a variable to false:

var dragging = false;

Then ontouchmove set dragging to true

$("body").on("touchmove", function(){
      dragging = true;
});

Then on drag complete, check to see if dragging is true, and if so count it as a dragged touch:

$("body").on("touchend", function(){
      if (dragging)
          return;

      // wasn't a drag, just a tap
      // more code here
});

The touch end will still fire, but will terminate itself before your tap script is run.

To ensure the next time you touch it isn't already set as dragged, reset it back to false on touch down.

$("body").on("touchstart", function(){
    dragging = false;
});
Community
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lededje
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1

Looks like one solution to my problem is found here:

http://alxgbsn.co.uk/2011/08/16/event-delegation-for-touch-events-in-javascript/

This bit of code detects any move after touchstart in order to abort tap behavior after tapend.

var tapArea, moved, startX, startY;

tapArea = document.querySelector('#list'); //element to delegate
moved = false; //flags if the finger has moved
startX = 0; //starting x coordinate
startY = 0; //starting y coordinate

//touchstart           
tapArea.ontouchstart = function(e) {

    moved = false;
    startX = e.touches[0].clientX;
    startY = e.touches[0].clientY;
};

//touchmove    
tapArea.ontouchmove = function(e) {

    //if finger moves more than 10px flag to cancel
    //code.google.com/mobile/articles/fast_buttons.html
    if (Math.abs(e.touches[0].clientX - startX) > 10 ||
        Math.abs(e.touches[0].clientY - startY) > 10) {
            moved = true;
    }
};

//touchend
tapArea.ontouchend = function(e) {

    e.preventDefault();

    //get element from touch point
    var element = e.changedTouches[0].target;

    //if the element is a text node, get its parent.
    if (element.nodeType === 3) { 
        element = element.parentNode;
    }

    if (!moved) {
        //check for the element type you want to capture
        if (element.tagName.toLowerCase() === 'label') {
            alert('tap');
        }
    }
};

//don't forget about touchcancel!
tapArea.ontouchcancel = function(e) {

    //reset variables
    moved = false;
    startX = 0;
    startY = 0;
};

More here: https://developers.google.com/mobile/articles/fast_buttons

Konrad Lawson
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0

I would say you can't tell the difference when the user drags to see more content or drag the element arround. I think you should change the approach. You could detect if it's a mobile device and then draw a switch that will enable/disable the movement of the element.

KoU_warch
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  • EH_warch, thanks for your answer. Hmm, my apologies here I'm not referring to dragging elements around, but to scrolling about the screen - a different kind of drag if you will. Imagine a table with 6 columns on a narrow iPhone screen. To see the last three columns, you need to touch, and move your finger to the left to see the rest of the table. However, you usually don't want that touch to be recognized by underlying elements as a tap, which with my code above, it currently what happens. How can I recognize only the tap, not tap+drag without using slow click() method (touchend much faster) – Konrad Lawson Oct 02 '12 at 15:26
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    Oh, ok i think you are looking for this then http://trott.github.com/LightningTouch/#/lightning-main – KoU_warch Oct 02 '12 at 15:36
  • Thanks for pointing that out! It looks like lightning touch includes some code that accounts for the problem, but it is 250 extra lines of code that is kind of overkill. I'm going to see if I can extract something useful out that using touchmove. – Konrad Lawson Oct 02 '12 at 16:01
0

To shorten the solution of @lededge, this might help.

$("body").on("touchmove", function(){
   dragging = true;
}).on("touchend", function(){
   if (dragging)
      return;
}).on("touchstart", function(){
   dragging = false;
});