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I'm planning on creating an online Gameboy-style game (I'm planning on trying to recreate the game as true-to-life as possible without directly emulating it), but I'm not certain what technology I might use.

For reference, I'm intending to try to recreate the Gameboy Color's Pokémon Trading Card Game. (video example here)
The game does not use a lot of constant background-redrawing, and mostly involves what I would guess would be sprite animation and keyframed animations.

Is the HTML <canvas> element with Javascript well-suited to handle simple 2D frame-by-frame updated animations, or would another technology be better-suited to handle it? Would there be an HTML solution for reliable audio as well?

Nightfirecat
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1 Answers1

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Yes! If you're willing to learn it, HTML5 (Including the Canvas element) is capable of creating full-scale games within a browser window. Check out mozilla's experimental game: http://browserquest.mozilla.org

If you're interested in learning more about HTML5, its features and good coding practices you should check out: http://www.html5rocks.com

rrowland
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