How can I check if a weirdo character I'd like to use is included in the used font?
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Try using GetFontUnicodeRanges (from gdi32.dll), and then checking the GLYPHSET that is returned.
GetGlyphIndices is supposed to return 0xffff for non-existant glyphs (if called with the GGI_MARK_NONEXISTING_GLYPHS flag), but I've seen a report that it is broken, so you should probably avoid it.

Todd Owen
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