I'm making a skybox and between each textures there is a very tiny white line, the coordinates of vertex & textures seems to be ok (it's only 1 and -1 so I don't see any way I could have failed there).
Any way to solve this ?
TL;DR: Trivial solution: Use a cubemap texture instead.
Explanation:
(it's only 1 and -1 so I don't see any way I could have failed there)
Well, the texture coordinates -1 and 1, don't fall onto pixels centers. It's basically a fencepost problem, I explained it here
https://stackoverflow.com/a/5879551/524368
Note that in the case of a skybox the problem is trivially avoided, by not using 6 different textures on six separately drawn quads, but instead using a cube map texture, where are six sides are contained within one contiguous image in a sphere like topology.