I've built a simple animation program that moves a box to a direction depending on the
arrow key pressed (similar to snake), in JFrame
using KeyListener
and ActionListener
. but I've noticed that if I start the application and I move the mouse the application wont continue to check what arrow key was pressed and which direction to move to.
Can some one explain this to me, and is it because I need to disable something involving mouse events?
heres the code:
public class gui extends JPanel implements ActionListener, KeyListener{
Timer tm = new Timer(5, this);
int x = 300, y = 178, velx = 0, vely = 0;
public gui() {
tm.start();
addKeyListener(this);
setFocusable(true);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.red);
g.fillRect(x, y, 50, 30);
}
@Override
public void keyPressed(KeyEvent e) {
keys(e);
}
public void keys(KeyEvent e) {
int c = e.getKeyCode();
if (c == KeyEvent.VK_LEFT)
{
velx = -1;
vely = 0;
}
if (c == KeyEvent.VK_UP)
{
velx = 0;
vely = -1;
}
if (c == KeyEvent.VK_RIGHT)
{
velx = 1;
vely = 0;
}
if (c == KeyEvent.VK_DOWN)
{
velx = 0;
vely = 1;
}
}
public void borders(ActionEvent e) {
if (x < 0) {
velx = 0;
x = 0;
JOptionPane
.showMessageDialog(null, "you hit the borders you lost!");
System.exit(0);
}
if (x > 530) {
velx = 0;
x = 530;
JOptionPane
.showMessageDialog(null, "you hit the borders you lost!");
System.exit(0);
}
if (y < 0) {
velx = 0;
y = 0;
JOptionPane
.showMessageDialog(null, "you hit the borders you lost!");
System.exit(0);
}
if (y > 330) {
velx = 0;
y = 330;
JOptionPane
.showMessageDialog(null, "you hit the borders you lost!");
System.exit(0);
}
}
@Override
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
}
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
public void actionPerformed(ActionEvent e) {
x += velx;
y += vely;
repaint();
borders(e);
}
}