Since I was having a hard time using the Augmented Reality Example of AndEngine. I thought of doing it my own way. I want to access my Android device's camera and use it as a background in my activity. It still is like an augmented reality. I will be adding sprites later on. What will be the code for the JAVA and XML? Are there any changes in the manifest? THANK YOU!
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I think your question should be more concrete, start with reading camera tutorial http://developer.android.com/guide/topics/media/camera.html – marwinXXII Oct 06 '12 at 13:45
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You'll have to use camera control API's along with something called a surfaceView to do wat you need. Here are resources to get you started:
http://mobile.tutsplus.com/tutorials/android/android_augmented-reality/ http://www.devx.com/wireless/Article/42482 http://developer.android.com/training/camera/cameradirect.html http://developer.android.com/reference/android/view/SurfaceView.html
good luck!

Anup Cowkur
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