I'm animating a clock arm from pointing towards 12 o'clock to the current time. If it is say, 11 o'clock, I want the arm to rotate clockwise to the 11 o'clock position. But of course if I use:
CGAffineTransform rotation = CGAffineTransformMakeRotation(2*M_PI*11/12);
[UIView animateWithDuration:3.0
animations:^{
clockArm.transform = rotation;
}];
the rotation goes counterclockwise. I tried:
CGFloat angle = 2*M_PI*11/12;
CGAffineTransform firstRotation = CGAffineTransformMakeRotation(M_PI-0.001);
CGFloat firstRotationTime = 3.0*(M_PI/angle);
CGAffineTransform secondRotation = CGAffineTransformMakeRotation(angle);
CGFloat secondRotationTime = 3.0 - firstRotationTime;
[UIView animateWithDuration:firstRotationTime
delay:0.0
options:UIViewAnimationCurveLinear
animations:^{
self.clockArm1.transform = firstRotation;
}
completion:^(BOOL finished) {
[UIView animateWithDuration:secondRotationTime
delay:0.0
options:UIViewAnimationCurveLinear
animations:^{
self.clockArm1.transform = secondRotation;
}
completion:^(BOOL finished){
}];
}];
The animation does go clockwise, but it is choppy - the animation still seems to be doing a UIViewAnimationEaseInOut for the first animation. What am I doing wrong, or is there another way to accomplish what I want?