I have having some sort of memory or winsock issue that only occurs when c++ code is compiled in release mode.
Evidence that its a memory issue:
A previous unknown bug was fixed, by commenting out two lines of code. These two lines of code seem harmless. they were left overs from old versions. This indicates that somewhere I am using un-initialized memory. XS_Client is used as a base class.
class XS_Client
{
private:
/* these two lines of comments fixed the bug */
/***********************************************
enum { max_length = 1024 };
char data_[max_length];
**********************************************/
void * context_;
void * socket_;
boost::thread t_;
volatile bool should_run_;
public:
XS_Client(void *context, short type, const std::string &address)
: context_(context), socket_(XS_Socket::NewSocket(context_,type))
{
XS_Socket::Connect(socket_,address);
#ifdef _OUTPUTD
std::cout << address << " XS_Client: " << GetCurrentThreadId() << std::endl;
#endif
boost::thread t(boost::bind(&XS_Client::thread_func, this));
t_.swap(t);
}
void SetSockOpt(int option, const void *optval,size_t optvallen)
{
int rc = xs_setsockopt(socket_,option,optval,optvallen);
if ( rc != 0 )
std::cout << "xs_setsockopt error: " << xs_strerror(errno) << std::endl;
}
virtual ~XS_Client()
{
if ( should_run_ )
Stop();
}
void thread_func() {
/* Create an empty message */
xs_msg_t msg;
while (should_run_)
{
//int bytes_recvd = xs_recv(socket_,data_,max_length,0);
int rc = xs_msg_init (&msg);
if ( rc != 0 )
std::cout << "xs_msg_init error: " << xs_strerror(errno) << std::endl;
assert (rc == 0);
/* Block until a message is available to be received from socket */
int bytes_recvd = xs_recvmsg (socket_, &msg, 0);
#ifdef _DEBUG
std::cout << "received " << bytes_recvd << std::endl;
#endif;
if ( bytes_recvd == -1 )
{
if ( xs_errno() == ETERM )
{
should_run_ = false;
std::cout << "ETERM received" << xs_strerror(errno) << std::endl;
break;
}
if ( !should_run_ )
xs_msg_close (&msg);
else
{
std::cout << "receive error!" << xs_strerror(errno) << std::endl;
boost::this_thread::sleep(boost::posix_time::milliseconds(100u));
}
}
else
{
#ifdef _DEBUG
//std::cout << "received " << xs_msg_data(&msg) << std::endl;
#endif;
OnMsg(xs_msg_data(&msg),bytes_recvd);
/* Release message */
xs_msg_close (&msg);
}
}
int rc = xs_close (socket_);
if ( rc != 0 )
std::cout << "xs_close error: " << xs_strerror(errno) << std::endl;
Cleanup();
}
virtual void OnMsg(const void *msg, int bytes_recvd)
{
std::cout << "virtual void OnMsg received " << bytes_recvd << std::endl;
}
virtual void Stop()
{
should_run_ = false;
t_.timed_join(boost::posix_time::milliseconds(2000));
}
virtual void Cleanup()
{
}
};
Evidence that its a windows/socket issue:
The real bug is that my tcp socket (localhost) never gets data. However this only occurs when I am using both boost::asio and crossroads/0mq in same process. Also, the bug does not occur if I start the process through the debugger.
So when I compile in "realesewithdebuginfo" mode the bug only occurs when not in the debugger. same exact compiled code.
question1: what tool is recommended for c++ code analysis and/or windows api call analysis? Also, the problem is not easily recreated, so a static analysis may be best. i use lots of templates, boost::asio::udp, multiple treading libraries. multiple socket/io libraries.
question2: what is available on the windows side to see if I am causing a deadlock due to socket i/o mis-us-sages by external libraries?
tyvm4yh