I have some custom geometries obtained from a STEP file conversion and I use the mouse to rotate them. They rotate around the origin of the scene, but since they are far from it, they seem rotating on a virtual sphere. How can I move them to the origin so that they don't seem "floating" around (I mean that I'd like to reduce to zero the radius of the virtual sphere). This is the example I'd like to move. I've tried setting their position to (0, 0, 0) doing:
object.position.x = 0;
object.position.y = 0;
object.position.z = 0;
but it didin't work.