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I have a need to delay for a certain amount of time and yet allow other things on the same runloop to keep running. I have been using the following code to do this:

[[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:1]];

This seems to do exactly what I want, except that sometimes the function returns immediately without waiting the desired time (1 second).

Can anyone let me know what could cause this? And what is the proper way to wait while allowing the run loop to run?

NOTE: I want to delay in a manner similar to sleep(), such that after the delay I am back in the same execution stream as before.

Locksleyu
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  • What is it that you want to delay? Have you looked at `dispatch_after`? – David Rönnqvist Oct 12 '12 at 19:18
  • I want to delay the current thread, in a way similar to sleep(), except I want the runloop to continue to run (so other events and stuff can kick in) during that delay time. – Locksleyu Oct 12 '12 at 20:51

4 Answers4

8

You should use GCD and dispatch_after for that. It is much more recent and efficient (and thread-safe and all), and very easy to use.

There is even a code snippet embedded in Xcode, so that if you start typing dispatch_after it will suggest the snippet and if you validate it will write the prepared 2-3 lines for you in your code :)

Code Snippet suggestion by Xcode

int64_t delayInSeconds = 2.0;
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds * NSEC_PER_SEC);
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
    <#code to be executed on the main queue after delay#>
});
AliSoftware
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    The method you mention runs a different piece of code on the main queue, what I want to do is basically delay for a period of time and return to the code I was running before. For example if I had a for loop which did a print then wait one second and then repeat. I want the statement to simply 'sleep' for a second and then return back to the for loop which I was running before. Does that make sense? – Locksleyu Oct 15 '12 at 13:21
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    That does and does not make sense. You can do this by making your thread to sleep (`[NSThread sleepForTimeinterval:]` or `usleep()`?) but this will make an active pause, which is not recommanded in proper OOP programming patterns. And if you execute your for loop on the main runloop, of course it will "freeze" your application. So that's probably bad design. – AliSoftware Oct 15 '12 at 13:28
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    The solution I see if you really want to execute N iterations each separated by 1 second is to `for(int i=0;i – AliSoftware Oct 15 '12 at 13:44
1

Use an NSTimer to fire off a call to some method after a certain delay.

Joshua Nozzi
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1

Have you tried performSelector:withObject:afterDelay:?

From the Apple documentation

Invokes a method of the receiver on the current thread using the default mode after a delay.

Firo
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marcos1490
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0

I had a similar issue and this is my solution. Hope it works for others as well.

__block bool dispatched = false;
while ( put your loop condition here )
{
    if (dispatched)
    {
        // We want to relinquish control if we are already dispatched on this iteration.
        [ [ NSRunLoop currentRunLoop ] runMode: NSDefaultRunLoopMode beforeDate:[ NSDate date ] ];
        continue;
    }

    // mark that a dispatch is being scheduled
    dispatched = true;

    int64_t delayInNanoSeconds = (int64_t) (0.1 * (float) NSEC_PER_SEC);
    dispatch_time_t delayTime = dispatch_time(DISPATCH_TIME_NOW, delayInNanoSeconds);

    dispatch_after(delayTime, dispatch_get_main_queue(), ^() {
       // Do your loop stuff here
       // and now ready for the next dispatch
       dispatched = false;
    } );
}  // end of while 
nishant
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