Say I have a class A
class A
{
Z source;
}
Now, the context tells me that 'Z' can be an instance of different classes (say, B and C) which doesn't share any common class in their inheritance tree.
I guess the naive approach is to make 'Z' an Interface class, and make classes B and C implement it.
But something still doesn't convince me because every time an instance of class A is used, I need to know the type of 'source'. So all finishes in multiple 'ifs' making 'is instanceof' which doesn't sound quite nice. Maybe in the future some other class implements Z, and having hardcoded 'ifs' of this type definitely could break something.
The escence of the problem is that I cannot resolve the issue by adding functions to Z, because the work done in each instance type of Z is different.
I hope someone can give me and advice, maybe about some useful design pattern.
Thanks
Edit: The work 'someone' does in some place when get some instance of A is totally different depending of the class behind the interface Z. That's the problem, the entity that does the 'important job' is not Z, is someone else that wants to know who is Z.
Edit2: Maybe a concrete example would help:
class Picture
{
Artist a;
}
interface Artist
{
}
class Human : Artist { }
class Robot : Artist {}
Now somewhere I have an instance of Picture
,
Picture p = getPicture();
// Now is the moment that depending if the type of `p.a` different jobs are done
// it doesn't matter any data or logic inside Human or Robot