I have a ccmenu with a ccmenuitemsprite in a ccmenuitemsprite which has the selector. I wish for the child of child to be a play button that fires a selector but its not firing.
CCMenu *menu [CCMenu menuWithItems: nil];
CCMenuItem *bg = [CCMenuItemSprite itemFromNormalSprite:[CCSprite spriteWithFile:@"sprite_sheet.png" rect:CGRectMake(0,50,100,100)]
selectedSprite:nil
disabledSprite:nil
target:self
selector:nil];
CCMenuItem *playBtn = [CCMenuItemSprite itemFromNormalSprite:[CCSprite spriteWithFile:@"sprite_sheet.png" rect:CGRectMake(0,0,50,50)]
selectedSprite:[CCSprite spriteWithFile:@"sprite_sheet.png" rect:CGRectMake(50,0,50,50)]
disabledSprite:[CCSprite spriteWithFile:@"sprite_sheet.png" rect:CGRectMake(100,0,50,50)]
target:self
selector:@selector(onPlay:)];
[bg addChild:playBtn];
[menu addChild:bg];
[self addChild:menu];