Preface:
this question is closely related to these ones: ...
- C++: Avoiding Static Initialization Order Problems and Race Conditions Simultaneously
- How to detect where a block of memory was allocated?
... but they have NO positive solution and my actual target use-case is slightly different.
During construction of the object I need to know if it is initialized in static memory bock ( BSS) or is it instantiated in Heap.
The reasons are follow:
Object by itself is designed to be initialized to "all zeros" in constructor - therefore no initialization is needed if object is statically initialized - entire block with all objects is already set to zeros when program is loaded.
Static instances of the object can be used by other statically allocated objects and alter some member variables of the object
Order of initialization of static variables is not pre-determined - i.e. my target object can be invoked before its constructor is invoked, thus altering some of its data, and constructor can be invoked later according to some unknown order of initialization of statics thus clearing already altered data. That is why I'd like to disable code in constructor for statically allocated objects.
Note: in some scenarios Object is the subject for severe multi-threaded access (it has some InterlockedIncrement/Decrement logic), and it has to be completely initialized before any thread can touch it - what i can guaranteed if i explicitly allocate it in Heep, but not in static area (but i need it for static objects too).
Sample piece of code to illustrate the case:
struct MyObject
{
long counter;
MyObject() {
if( !isStaticallyAllocated() ) {
counter = 0;
}
}
void startSomething() { InterlockedIncrement(&counter); }
void endSomething() { InterlockedDecrement(&counter); }
};
At the moment I'm trying to check if 'this' pointer in some predefined range, but this does not work reliably.
LONG_PTR STATIC_START = 0x00400000;
LONG_PTR STATIC_END = 0x02000000;
bool isStatic = (((LONG_PTR)this >= STATIC_START) && (LONG_PTR)this < STATIC_END));
Update: sample use-case where explicit new operator is not applicable. Code is 'pseudo code', just to illustrate the use-case.
struct SyncObject() {
long counter;
SyncObject() {
if( !isStaticallyAllocated() ) {
counter = 0;
} }
void enter() { while( counter > 0 ) sleep(); counter++; }
void leave() { counter--; }
}
template <class TEnum>
struct ConstWrapper {
SyncObject syncObj;
TEnum m_value;
operator TEnum() const { return m_value; }
LPCTSTR getName() {
syncObj.enter();
if( !initialized ) {
loadNames();
intialized = true;
}
syncObj.leave();
return names[m_value];
}
}
ConstWrapper<MyEnum> MyEnumValue1(MyEnum::Value1);