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I want to play an animation of around 120 images, each of a large size and dimensions (640 x 960) using [UIImageView setAnimationImages:] I guess it won't be right approach to do this, because it is going to consume a lot of device RAM at runtime. Please suggest me any other approach to perform such animation in more efficient way in terms of memory management. I can't make video out of the images coz the images won't be same every time, they depend on user's action.

Rajkumar
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1 Answers1

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Actually, what you need is to indeed make a video from the images, but programmatically after they have been generated according to the user actions. After if has been built, you'll be able to play it without memory problems.

Here you have an answer that explains how to do it.

Community
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Ricardo Sanchez-Saez
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