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I wanna use a rendering engine with QCAR (vuforia) to build an AR app. Is it possible to incorporate a rendering engine which uses OpenGL ES 1.1 with QCAR?

I QCAR is using opengl 2.0 for sample applications.

Jonas
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QCAR supports both 1.x and 2.0 but by default 2.0 is enable. If your rendering engine only supports 1.x you can easily tweak QCAR to use 1.x by changing this:

USE_OPENGL_ES_1_1 := false

to TRUE in Android.mk file which is located under JNI folder. I assume that you are using QCAR for Android but for iOS the steps are pretty much the same.

Sam R.
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    Hi Sam. Thank you for your answer. Do you have any suggestion for the rendering side? I want to use min3D with QCAR and don't know how to set min3D to use 1.1. – Jonas Oct 29 '12 at 09:48
  • That's a good question. min3d does not support 2.0 so you don't need to bother anything. min3d is very slow in combination with QCAR. I encourage you to pick another rendering engine. I did it with jPCT-AE and it's really promising. Watch the result here: [QCAR + jPCT](http://www.youtube.com/watch?v=chsHh0pEhzw) – Sam R. Oct 29 '12 at 09:57
  • Would you give me an overview of the entire procedure? – Jonas Oct 29 '12 at 12:08
  • That's another question. Ask a new one and I will answer :) – Sam R. Oct 29 '12 at 12:43
  • LOL. http://stackoverflow.com/questions/13122131/how-to-use-jpct-with-vuforia-sdk – Jonas Oct 29 '12 at 12:58