This can be done following these steps: CodeGeneration
=> InMemory Compilation to Exe
==> Execution
.
You can design the construct similar to this:
public bool RunMain(string code)
{
const string CODE_NAMESPACE = "CompileOnFly";
const string CODE_CLASS = "Program";
const string CODE_METHOD = "Main";
try
{
var code_namespace = new CodeNamespace(CODE_NAMESPACE);
// add the class to the namespace, add using statements
var code_class = new CodeTypeDeclaration(CODE_CLASS);
code_namespace.Types.Add(code_class);
code_namespace.Imports.Add(new CodeNamespaceImport("System"));
// set function details
var method = new CodeMemberMethod();
method.Attributes = MemberAttributes.Public | MemberAttributes.Static;
method.ReturnType = new CodeTypeReference(typeof(void));
method.Name = CODE_METHOD;
// add the user typed code
method.Statements.Add(new CodeSnippetExpression(code));
// add the method to the class
code_class.Members.Add(method);
// create a CodeCompileUnit to pass to our compiler
CodeCompileUnit code_compileUnit = new CodeCompileUnit();
code_compileUnit.Namespaces.Add(code_namespace);
var compilerParameters = new CompilerParameters();
compilerParameters.ReferencedAssemblies.Add("system.dll");
compilerParameters.GenerateExecutable = true;
compilerParameters.GenerateInMemory = true;
compilerParameters.TreatWarningsAsErrors = true;
var code_provider = CodeDomProvider.CreateProvider("CSharp");
var comp_results = code_provider.CompileAssemblyFromDom(compilerParameters, code_compileUnit);
if (comp_results.Errors.HasErrors)
{
StringBuilder sb = new StringBuilder();
foreach (CompilerError error in comp_results.Errors)
{
sb.AppendLine(String.Format("Error ({0}): {1}", error.ErrorNumber, error.ErrorText));
}
throw new InvalidOperationException(sb.ToString());
}
//Get assembly, type and the Main method:
Assembly assembly = comp_results.CompiledAssembly;
Type program = assembly.GetType($"{CODE_NAMESPACE}.{CODE_CLASS}");
MethodInfo main = program.GetMethod(CODE_METHOD);
//runtit
main.Invoke(null, null);
return true;
}
catch(Exception compileException)
{
Console.Write(compileException.ToString());
return false;
}
}
In the code above we are actually creating a simple console Program.Main()
as
namespace CompileOnFly
{
internal class Program
{
static void Main()
{
//<your code here>
}
}
}
in memory then compiling it as executable in Memory and executing it. But the Main()
body //<your code here>
is added dynamically with the parameter code
to the method.
So If you have a script in the text file script.txt
as this:
Console.Write("Write your name: ");
var name = Console.ReadLine();
Console.WriteLine("Happy new year 2023 " + name);
You can simply read all the text and send it as parameter to it:
var code = File.ReadAllText(@"script.txt");
RunMain(code);
To run the statements in the script.txt
file.