When subclassing UIView
, I usually place all my initialisation and layout code in its init
method. But I'm told that the layout code should be done by overriding layoutSuviews
. There's a post on SO that explains when each method gets called, but I'd like to know how to use them in practice.
I currently put all my code in the init
method, like this:
MyLongView.m
- (id)initWithHorizontalPlates:(int)theNumberOfPlates
{
self = [super initWithFrame:CGRectMake(0, 0, 768, 1024)];
if (self) {
// Initialization code
_numberOfPlates = theNumberOfPlates;
UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:self.frame];
[scrollView setContentSize:CGSizeMake(self.bounds.size.width* _numberOfPlates, self.bounds.size.height)];
[self addSubview:scrollView];
for(int i = 0; i < _numberOfPlates; i++){
UIImage *img = [UIImage imageNamed:[NSString stringWithFormat:@"a1greatnorth_normal_%d.jpg", i+1]];
UIImageView *plateImage = [[UIImageView alloc] initWithImage:img];
[scrollView addSubview:plateImage];
plateImage.center = CGPointMake((plateImage.bounds.size.width/2) + plateImage.bounds.size.width*i, plateImage.bounds.size.height/2);
}
}
return self;
}
It's the usual tasks: setting up the view's frame, initialising an ivar, setting up a scrollview, initialising UIImages, placing them in UIImageViews, laying them out.
My question is: which of these should be done in init
, and which of these should be done in layoutSubviews
?