I'm looking for an efficient way to use two separate windows for one OpenGL program in C++. It is a drawing program and like Photoshop or Illustrator I would like to have a tool bar that is a separate window that can be moved around but does not get sent behind the composition window when the user starts to draw. Can this be done?
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possible duplicate: http://stackoverflow.com/questions/452806/multiple-windows-in-opengl – num3ric Nov 03 '12 at 06:53
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do you really need opengl to render/draw the tool bar? the more usual way is to use buttons and labels using a windowing system (win32/MFC....) – Majid Max Nov 03 '12 at 10:17